Boogeyman
  • Chooses to scare someone at night. Scared people can't talk and lose their role abilities for the next day, but can still vote and also get a separate voting option to guess who the boogeyman is. If they guess correctly, the boogeyman dies. Boogeyman wins if he succesfully scares 2(?) people without them guessing. Third party.
  • Possible counter: Boogeyman dies if he tries to scare the lightkeeper

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over 15 years
Make it 3?
over 15 years
I don't like the name, and it also seems overpowered. In all but the smallest games it's really easy to scare 2 random people without them guessing you.
over 15 years
I realize it does sound complicated. It wouldn't be that hard to understand in actual gameplay though.

Also, I guess the effects of scaring could use some tweaking since not many roles do stuff during the day. Anyone have suggestions?

And I disagree, I think it could bring some interesting plays, because players would need to act fast to get rid of boogeyman early in the game. He'd be kind of overpowered but he's got some stuff against him too.
over 15 years
Way too complex, and in the end, doesn't bring anything new to the table.
deletedover 15 years
boogeyman message should be:

"the boogeyman visits you and yells I'M GONNA GET YOUUUUU in a creepy voice. you are scared"