Bloody Mary
  • -Must be in graveyard for other effects to work
  • -Once per game, a player who says Bloody Mary three times summons Bloody Mary.
  • -If they are NOT town sided, they die, and that Bloody Mary can no longer be summoned.
  • -If they are town sided, nothing happens, and that Bloody Mary can no longer be summoned.
  • -Either way a message shows that Bloody Mary has been summoned to indicate it has been used.
  • -Only one Bloody Mary can be summoned at a time.
  • Bloody Mary is town sided.

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almost 15 years
Considering maybe adding the bloody mary can speak, or maybe a limited few lines, giving the opportunity for the grave to help, but then the bloody mary would also not be able to talk to the graveyard or see the night actions. Seems like that might be hard to code.
almost 15 years
Made this role to be like a one shot clearing device. Town makes you say Bloody Mary three times to clear your innocence, if you won't say it you have something to hide.

Course PR's may just not want to die.

Similar to oracle but with a kill command allowing towns to win in some other unwinnable setups, or making a clear for 3 ways.

Considered adding that they look like another class for all intents and purposes, except without night actions, to create CC issues and give mafia CC opportunities, but I think it's balanced enough, as she has to be dead to do anything. Otherwise, just a blue.