Toymaker
  • Visits one player every night.
  • that person will receive a toy which can be, toy gun, doll or fake bomb.
  • Upon fire, the toy gun won't hurt anyone but everyone will know a gun was fired (with or without reveal)
  • the doll is to be mistaken with the creepy doll.
  • the fake bomb will appear as a real bomb but won't hurt anyone.
  • sided with town.

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over 7 years
cute though
over 7 years
also thinking about if it should give suits to symbolize like to play pretend
1
over 7 years
03/10: edited out the doll house, now toymaker is a town sided role that gives fake, inoffensive items
1
deletedover 10 years
Ran out of space, but overall I'm pretty interested in the ideas you've laid out. ^^ I just think you need to streamline them a little bit, which I'm sure you were planning to do. Keep it up!! :D
deletedover 10 years
I like the idea of the dollhouse. An item that grants people chef meetings could have a whole lot of uses, especially if used in the wrong hands. It could probably be something of its own role if you ask me.

On the other hand, making a role that makes fake but not-dangerous items seems interesting enough, though I don't know exactly how someone would go about playing the role as it's laid out here.

If it were town, I could imagine it giving out only items that townies can give out, and appearing to themselves as the role who typically does that. They could maybe look like a gunsmith to themselves, but since the guns they give out don't work at all, it'd be a very good claim for associate. It looking like Santa could also work if you ask me, since they can easily prove that they aren't associate provided that town spares them, but a fake crystal or fake vest could easily make them look like fabricator.

A third party toymaker could also work, but you'd need some kind of wincon.
over 10 years
Tbh too complicated to make